Unity has a massive community of developers and an endless supply of official and user-created tutorials, guides, demos, and assets. It has been used to create popular games, like Escape from Tarkov, Pokémon Go, Monument Valley, Hollow Knight, Fall Guys, and many more. Unity is used by both hobby developers and huge AAA studios. It includes an immense set of features, like powerful animation tools, a built-in terrain editor, sound mixing, and support for mobile, AR, VR, game consoles, and other devices. Unity is a massively popular cross-platform 3D and 2D game engine. Here is an overview of the topics in this article:īut before all of that, let’s start with some basics.
Then we will discuss the specific benefits of CI/CD for Unity projects, the many technical challenges you need to consider, and the few solutions out there. Before we cover the technical details, we will discuss how DevOps, in general, is undervalued in the video game industry, as is the rapidly growing value CI/CD can provide. This has been a very basic approach to Cloud Build but in general this is a very good way to standarize your project and get to know how continuos integration work with Unity.This article will go over the increasing necessity of continuous integration and deployment for Unity games. Sometimes it can work on the editor, and in your local build, but on the remote build will fail, luckily Unity Cloud Build count with a very good log system that will let you know where the error is.
You can lear how to set up Unity Cloud build in this super easy to follow official tutorial Does this mean I can build for iOs without a Mac?
The advantages of using Unity Cloud Build is that all of that workflow is handled by the service, giving you more time to use your local hardware in more usefull stuff (or taking a well deserved rest). Cloud build is a service included on Unity Teams Advance that let you set up your existing source control repository to automate the compiling, deployment and tests of your games so you can iterate quickly with your team.īasically you can set up a branch on your repository that Unity Cloud Build will pick up and deploy to the target platform/s of your choosing, you can set up different platforms (like Desktop, iOs, Android, Web) and configure an email alert that will let you know once the build has been completed of if there were some errors with it.